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stéphane grabli online resume |
PhD in Computer Graphics with 2 years experience in the visual effects industry, 2 years in a startup animation studio and 2 years in the CAD/CAM industry. Passionate about computer graphics, highly motivated by research/development of rendering techniques applied to animation production. Enthusiastic hobbyist artist. Strong background in Mathematics. Good social skills.
| 2001-05 | Ph.D. degree in Computer Graphics from Université Joseph Fourier (UJF), the Grenoble University of Science. High honors. |
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| 2001-04 | Monitorat (Teaching Assistant training) in Computer Science at UJF, in Grenoble. |
| 2000-01 | DEA (Diplôme d'Études Approfondies), equivalent to a Master's Degree, in Computer Graphics at ENSIMAG, in the National Polytechnic Institute of Grenoble (INPG). Honors. |
| 1996-99 | Engineering degree in Electronics, Telecommunication and Computer Science at ENSERG (INPG) in Grenoble. Honors. |
| 1994-96 | Mathématiques Supérieures and Mathématiques Spéciales (preparative classes to nationwide competitive exams for entrance in French Engineering Schools) at Lycée Fénelon in Paris. |
| 1994 | Baccalauréat C (major in Mathematics and Physics). Honors. Lycée Lavoisier in Paris. |
| Industrial Light + Magic | San Francisco, CA, USA. Since 2008 |
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| R&D Engineer - Lighting more... » |
Participated in the development of a relighting tool.
| Auryn | Los Angeles, CA, USA. 2005 - 2008 |
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| Lead Scientist more... » |
Participated in the development, from scratch, of a full Non-Photorealistic Rendering pipeline for animation production. Development under Windows using C++, Boost, OpenGL/Cg.
| INRIA | Grenoble, France. 2000 - 2005 |
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| Ph.D. candidate more... » |
Doctoral thesis supervised by François Sillion within the ARTIS/GRAVIR team at INRIA. Collaboration with Frédo Durand at MIT.
| MIT Graphics Group | Cambridge, MA, USA. 2003, 2004 |
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| Visiting student more... » |
Visited the MIT graphics group for a total of seven months to collaborate with Professor Frédo Durand on the shader system for line drawing rendering, started at INRIA. Funded by a EURODOC grant.
| Dassault Systèmes | Suresnes, France. 1999 - 2000 |
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| Software Engineer more... » |
Participated in the development of the interactive visualization engine of CATIA V5. Development under Windows and Solaris UNIX using C++, OpenGL.
| iMAGIS / Hewlett-Packard | Grenoble, France. 1998 |
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| Three months internship more... » |
Worked on the real-time driving simulator 'Ville' developed at the iMAGIS/GRAVIR laboratory and based on the computation of impostors for faster display of distant geometry. Development in C++ and OpenGL on Windows and IRIX. Supervised by François Sillion.
| Hybrid MC | Paris, France. 1997 |
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| 1 month internship more... » |
Participated in the production of a company commercial involving augmented reality for the French car manufacturer Renault.
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Programmable rendering of line drawing from 3D scenes Stéphane Grabli, Emmanuel Turquin, Frédo Durand, François Sillion ACM Transaction on Graphics, Volume 29, Issue 2, Article 18 - March 2010 (Extended version of our EGSR04 paper). Slides of the Siggraph talk Video for the Fast forward |
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Programmable Style for NPR Line Drawing Stéphane Grabli, Emmanuel Turquin, Frédo Durand, François Sillion Rendering Techniques 2004 (Eurographics Symposium on Rendering) - june 2004 |
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Density Measure for Line-Drawing Simplification Stéphane Grabli, Frédo Durand, François Sillion Proceedings of Pacific Graphics - 2004 |
Image-Based Hair Capture by Inverse Lighting Stéphane Grabli, François Sillion, Stephen R. Marschner, Jerome E. Lengyel Proc. Graphics Interface, page 51--58 - May 2002 |
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Constraint-based ordering for temporal coherence of stroke-based animation Stéphane Grabli, Robert Kalnins, Nathan LeZotte, Amitabh Agrawal Patent under examination - 2007 |
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Identification of occlusions in stroke-based rendering Stéphane Grabli, Robert Kalnins, Amitabh Agrawal, Nathan LeZotte Patent under examination - 2007 |
| Languages | C/C++, Python, LaTeX, HTML/CSS, Flash ActionScript, Perl |
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| Libraries | STL, Boost, OpenGL, Cg, Qt, Swig, COM |
| OS | Windows, *NIX, MacOSX |
| Development Tools | Visual Studio, PurifyPlus, Subversion, CVS, gDebugger |
| Tools | Photoshop/Gimp, Illustrator/Inkscape, Flash, Maya, 3D Studio Max, Blender, CATIA v5, Office |
| Spoken languages | French (native), English (fluent), Hebrew (intermediate). |
Freestyle is a software for Non-Photorealistic Line Drawing rendering from 3D scenes. It is designed as a programmable interface to allow maximum control over the style of the final drawing: the user "programs" how the silhouettes and other feature lines from the 3D model should be turned into stylized strokes using a set of programmable operators dedicated to style description. This programmable approach, inspired by the shading languages available in photorealistic renderers such as Pixar's RenderMan, overcomes the limitations of integrated software with access to a limited number of parameters and permits the design of an infinite variety of rich and complex styles. The system currently focuses on pure line drawing as a first step. The style description language is Python augmented with our set of operators. Freestyle was developed in the framework of a research project dedicated to the study of stylized line drawing rendering from 3D scenes. Details about this research can be found at: http://artis.imag.fr/Projects/Style. This software is distributed under the terms of the GPL License.
gallery of results »Related publications can be found in the publications section.
Optics101 is a small application written in Flash to help visualize and understand some of the basic concepts in photography such as focal length, aperture, focus distance, depth of field, circle of confusion (it won't help understand shutter speed or exposure though). It is using an ideal thin lens model to simulate camera lenses (which is a pretty crude approximation obviously). It is very basic but I found it useful while I was learning photography. Try it here. Please email me any comment, this is still a work in progress.
| Siggraph | 2004, 2005, 2006, 2007, 2008 |
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| Eurographics | 2004, 2005, 2007 |
| Eurographics Symposium of Rendering | 2005 |
| Transaction On Graphics | 2007 |
| NPAR | 2006 |
| Computer Graphics Forum | 2004, 2005 |
| IEEE Visualization | 2005 |
| Computer Graphics & Applications | 2004 |
| Graphics Interface | 2005 |
| 2001-04 | Introduction to C, UNIX and Automata (DEUG SMa second year, at UJF) |
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| 2002-04 | Algorithms, 2nd level (RICM, Polytech'Grenoble) |
| 2001-02 | SPARC Assembly Language and Introduction to C Language (RICM, Polytech'Grenoble) |
Some drawings/paintings/... realized between 1992 and 2007. All of them were made as a hobby, most of them are unfinished.
| 1992 |
Angoulême International Comics Festival 2nd price in the high school category. Acrylic and pencil on paper. |
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| 1994 |
Salon des Indépendants. Grand-Palais, Paris. Stéphane Grabli with Jean-Loup Baldacci, Brice Dallon, David Ornem, Alexandre Quenet, ... Event made possible by Nadine Le Prince. Acrylic on canvas. 3 x 4 m2. |
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